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Formulating a plan with the Principle of Two
Weaknesses

- With interactive board -



The principle of two weaknesses is basic to

forming a plan in a game of chess. The concept

of a weakness in the broad strategic sense should

be understood as a lasting threat. Examples are

possession of an open file and the consequent

threat to penetrate; a vulnerable king position;

pawn weaknesses; a far-advanced passed pawn;

and so on. Put more briefly, by the word weakness

we understand something that compels the

opponent to defend for quite a long time.

The implementation of a plan according to

the principle of two weaknesses can be divided

into five stages:


1 ) Create the first weakness.


2) Attack this weakness, though not in order

to destroy it (that would of course be a good

thing, but your forces are likely to be insufficient

for it) but to compel the opponent's pieces

to go over to the defence, thus depriving them

of activity and mobility.


3) Create the second weakness.


4) Attack the second weakness.


5) Attack both weaknesses by turns; this

should eventually produce a breach in the opponent's

defence.


The principle of two weaknesses was conceived

as long ago as the 19th century. But the

precise, lucid explanation of this principle must

be credited unreservedly to Aron Nimzowitsch:


"The two weaknesses are in themselves perfectly

defensible, but the attacker relies primarily

on the territorial advantage at his disposal,

the superior state of his lines of communication.

The game is lost because at some point the

defender proves unable to match his opponent

in the swift regrouping of forces."

This last sentence of Nimzowitsch's explains

the possibility of carrying out the fifth and final

stage of a plan based on the principle of two

weaknesses.


Let us now examine this in the

context of some concrete examples.


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I would like to go more deeply into the concept
of a 'weakness ' . For this, let us look at the
following example (see next diagram).
The second stage of the 'two weaknesses'
strategy is over: the first object of attack (the b7-pawn) has been set up, and placed under
pressure. What comes next seems clear - White
must create a second weakness in another sector
of the board.



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After all that has been said above, it will be
child's play for us to make sense of the next example.


You don't have to be a super-strong chessplayer
to recognize that White has a won position.
He is a pawn up, and the way to exploit his
advantage is clear - provided of course that we
have learnt to plan our play in accordance with
the principle of two weaknesses. The first two
stages are over. White has created a passed apawn
- constituting Black's first 'weakness'and
pushed it sufficiently far. It is now time for
the third stage - the formation of a second
weakness on the opposite side of the board


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As mentioned earlier, the 'patent' for the
principle of two weaknesses belongs to Nimzowitsch.
But this principle was, of course, also
utilized by other strong players of his era.



Lets for exaple examinate a game by Alekhine (black):



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Again I would like to define more precisely
what we understand by the term weakness. We
shall be ably assisted in this by an extract from
a game by the third World Champion.





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All would now seem clear. How to formulate
a plan, we know by now. But don't jump to
conclusions. At the very first stage of implementing
a plan based on the principle of two
weaknesses, we often come up against obstacles
that are hard to surmount. Suppose that
your opponents these days are competent and
recalcitrant; they don't want to give themselves
any weaknesses - so there ! Where, then, are the
weaknesses going to come from?




We'll study this in the next lesson, which will be about Manoeuvring !


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